
For a group project in my second year at university I led a team in designing and creating a small mobile game.
While I was the leader of the team I also handled most of the asset creation and helped in programming the gameplay.


This project gave me an opportunity to learn more about managing a team, ensuring good communication and pace of work, and managing a project, maintaining good time management, backups, and version control.
A main focus of this project was ensuring the game was optimised correctly for mobile. This meant that objects and textures were lightweight, instances were not kept in memory for too long, and extensive testing on multiple phones.
